Some dialogues, especially those companion-related in Skyhold. The game, even as a generic RPS, is generally mediocre. Cons: Sloppy, unwieldy controls. No auto-attack, auto-loot, auto-interact walking up to every single thing instead of just clicking on it can be tiresome.
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Terrible combat mechanics. The quasi-open world.
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Boring, pointless side quests. Dialogues — the choices seem pointless, irrelevant and the word description often does not match what the Inquisitor actually says. Disappointments: Plot!
Re: Dragon Age: Inquisition for Mac OS X
DA:O made sense, you were saving the world, but in a reasonable fashion. The lore was enthralling. In DA:I they overdid it. And made it inconsistent: you are the inquisitor, the saviour of Thedas. But go and fetch some blankets for refugees and find a lost bull.
Dialogues, and I mean it. The combat is really underwhelming. Paired with terrible controls in general, playing the game and advancing the relevant plot often feels like a chore.
Dragon Age: Inquisition
The artificial, plastic feel and look of the game. Just think about the grand ball that was a potentially great quest, one of the best in the game — a courtyard full of nobles and nobody notices you climb a wall. It … Expand. In the end, Dragon Age Inquisition disappoints more than it delivers. Regardless of the obvious pander to consoles and poor port, DA:I is just a single player MMO with a beautiful world, some poignant and truly powerful moments "In your heart shall burn" is amazing sporadically sprinkled into a mass of detestable filler, hoping to push people beyond the 50 minute mark with uninspired In the end, Dragon Age Inquisition disappoints more than it delivers.
Regardless of the obvious pander to consoles and poor port, DA:I is just a single player MMO with a beautiful world, some poignant and truly powerful moments "In your heart shall burn" is amazing sporadically sprinkled into a mass of detestable filler, hoping to push people beyond the 50 minute mark with uninspired writing and lazy questing.
I truly want to like this game. I loved the first and even have a guilty adoration for the second one despite its short comings. Bioware have traded quality for quantity, depth for scale but unfortunately cannot deliver such scale as effective as some other titles such as TES or Fallout. It can be summarized as this: You have round 10 really really good main quests each lasts around hours depending some companion quests that are short but kinda good the companions are, at least, interesting , and each region you get a mediocre region quest chain as you unravel the map.
The rest are complete garbage. There is no context, the dialogues for them are just quest information dumps, most of those are fetch quests, and even quests such as finding the tomb of farhiel wihch sounds awesome feels empty since the cutscenes in these quests are either bland in the style of any MMO or absolutely no cutscene at all. Completely boring. Its not bad, just mediocre. Hence, what you get is around hours of interesting stuff, followed by 10 hours of boring stuff then continue the cycle until you have exhausted your 15 hour interesting content.
It feels like watching a good TV show but after 5 minutes of good show, you get half an hour of commercials. Bioware, please make those RPGs that are contained, meaningful, and interesting. Linearity is good if it is done correctly. One of my friends is a big part of this game's dev team. So this is hard to write. What it comes down to with Inquisition is that the game is tripping over itself to tell you how crazmazing, important, and fabulously central to the universe you are, and yet in every respect that matters, you don't feel that way at all.
In fact, in the day-to-day playing of the game, you feel like a One of my friends is a big part of this game's dev team. In fact, in the day-to-day playing of the game, you feel like a chump. How do I mean that? Well, example: I'm patronized and worshipped by everyone ever because of my super sweet and special hand tattoo. I don't earn any of the respect I get. I have no sense of anchorage to the world or my character beyond an impersonal memo at character creation.
I could do a whole review just about the paper-thin veil stretched over medieval Europe by this game, but it's completely beside the point I'm making. Okay, meaty example: I'm the grand inquisitor of awesomeness. I sit on a throne. I make judgments. And yet while everyone else in the main fortress area gets to wear their slick armor and gear, I'm forced to wander around in what I can only describe as my "battle pajamas. I'm like some checked-out executive showing up to the office in a tattered bathrobe with six days of stubble on my face.
Cut to the chase
Lemme get my sword thing you guys gave me that I can't use outside of cutscenes While my three painfully deferential companions just stand around staring at me work. No help here? I'm starting to feel like all these "I'm in awe of you" conversations we keep having are a little bit sarcastic. I feel like you guys are being passive aggressive right now.
EA DICE is porting Frostbite engine to Mac (Update) | VentureBeat
I seriously cannot walk twenty feet without tripping over some kind of landmark, objective, quest, map marker, letter with a quest on it, corpse with a quest, etc. After a while I just stop reading things. Which is a shame, because Inquisition is a gold-tipped pyramid of writing labor. I'm pretty sure there are skeletons sealed into the code of this game.
It has been described by many professional reviewers as "monstrous" and "titanic" and "huge" and I definitely agree. It's a lumbering behemoth of sheer content.
EA DICE is porting Frostbite engine to Mac (Update)
Even worse are the "plot tokens" you accrue to advance the story. You earn plot tokens by doing side crap. Can't advance the plot without your plot tokens. This game literally has a coin-operated storyline. You don't get much more corporate crapfest than that. And honestly? It's a god damned shame. Because when I explore intricate conversations about elven history and the Fade with Solus, I begin to see some of the hidden brilliance of the setting. I start to see in a few hidden corners the vision that could have been.
We could have had a powerful work of RPG art here, but somewhere along the line some cigar-chomping executive was like "Crafting, see? People love the crafting these days. Gotta have the loot, see, gotta have them purple gears, see! Make it happen, see! And throw in some'a them achievements! Mandatory level restrictions on items. How many times have I looted a sweet item only to see I can't use it for three more levels?
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Dialogue notwithstanding. My god, there's even a giant mount collection and tons of achievements to whore.
It's chilling. It just all feels like a gigantic waste of time. And with the removal of things like persuasion skills, the game has officially descended into "why even bother" territory for dialogue. That sort of skillful master stroke doesn't seem possible in Inquisition. I keep trying to finish the game, for my friend's sake. It's hard. I feel like a jerk. Once upon a time Bioware was a fantastic developer.
Its games were epic. More importantly, they had heart. Players felt one with the worlds and universes that the company created. These games are timeless and will always have a place on my shelf even as other games come and Once upon a time Bioware was a fantastic developer. These games are timeless and will always have a place on my shelf even as other games come and go. But DA: Inquisition lacks something. It lacks emotion. It lacks heart.